Here you will find a collection of various talks, presentations and newspaper articles contributed by or about current or former lab members.
At the outreach event Berlin Science Week 2018, Roland talked to the general public about how we can leverage machine learning techniques for understanding cancer evolution.
In this talk, Adam Streck describes how to create realistic human interactions for medical purposes with the Unity game engine. He touches on workflows to create high quality models and discusses useful hardware, tools, and packages.
In this talk, Roland presents the original concept of multi-region reference phasing (now implemented in the refphase algorithm) to the audience at ISMB 2015.
In this talk, Adam describes properties of random graphs. He focuses on common Erdős–Rényi and Barabási-Albert models and describes some of their emergent patterns.